⚠ SHELL MELT THRESHOLD — plastic prototype melts at volume 6

TWIN RATCHETS — BORES FACING

Power (both devices)2.0
How hard you drive them, like a volume knob (1–8). Higher = the magnets go faster. Around 6 the real plastic melts.
Gap between them64 mm
Distance between the two donuts. Closer together = they feel each other more strongly and can fall into step.
Tone timing (both)240°
Shifts the high tone against the low tone inside each device. This is what steers the magnet — it can speed it, slow it, or turn it around.
Offset between devices
Slides device B's timing against device A's. When both play the same tones this sets whether they pull together (0°), push apart (180°), or ignore each other (90°).
Coil wraps (both)3
How many times the wire is wound around each donut. More wraps = stronger field = faster magnet. One single wrap is too weak to move it at all.
Slow-motion
Slows the whole simulation down so you can watch the field pulse and the magnet step around. 1× is real speed.
DEVICE A — TWO DRIVE TONES (Hz)
Low (L channel)
High (R channel)
The two speaker tones fed to device A. Default 314 & 3140 (a 10-to-1 ratio). The magnet moves on the difference of these two.
Wire polarity
DEVICE B — TWO DRIVE TONES (Hz)
Low (L channel)
High (R channel)
The two tones fed to device B. Set these equal to A for a matched pair, or different for a mismatched pair.
Wire polarity
Flipping B's wire polarity makes its magnet spin the opposite way and flips its magnetic poles. Inverted is how you'd wire them to run against each other.
DRIVE MODE (both devices)
Two tones = normal running. One tone = a pure single note, which pushes evenly and makes no net motion. Silent = both channels equal, so the wire carries no current at all.
SHOW / HIDE
LIVE READINGS
Magnet speed A / B0.00 / 0.00 laps/s
In step?
Angle between magnets
Push/pull force0.0 mN
Tones overlap?full
Current A / B0 / 0

What you're looking at

Two of your donut devices facing each other, hole-to-hole, with only the space between them connecting them. Each has its own two speaker tones driving a wire coil, and each has a magnet floating in ferrofluid inside. Set their tones the same for a matched pair or different for a mismatched one. Flip a device's wire polarity to make its magnet spin the other way.

Is the ferrofluid in the math?

Honest answer: the magnetic field you see (the glowing lines) is real, computed from the wire and the magnet by the actual physics equations. The ferrofluid is only partly in: it acts as the thick liquid the magnet pushes through, but its own magnetism — the way real ferrofluid pulls and concentrates the field — is NOT yet computed here. Adding that is a separate, heavier calculation. Ask and it can be put in as a first-order effect, clearly labeled.

The field lines

They dive through each hole, balloon out past the shell, and curl back — the true shape of this kind of magnet, computed live. Where the two devices meet with opposite polarity, their fields refuse to merge and a flat "dead zone" forms in the middle, which is why opposite-wired devices push apart. Push the Power toward 6 and the lines break up, exactly as the real device did as it melted.

Reading the numbers

"Magnet speed" is how fast each magnet laps its ring. "In step" tells you if the two have locked together. "Push/pull force" is whether the devices attract or repel right now. "Tones overlap" tells you if both devices are playing the same two notes.

I_AI_B